SKU: 86910335706

E=MC2: de biografie van de formule die de wereld veranderde

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E=MC2: de biografie van de formule die de wereld veranderdeIedereen weet dat E=mc een belangrijke formule is, maar bijna niemand weet waarom. De vergelijking oogt zo eenvoudig dat je bijna zou denken dat ze ook gemakkelijk te begrijpen is. In een poging de 'formule van de twintigste eeuw' te verhelderen houdt David Bodanis geen wetenschappelijke verhandeling, maar vertelt hij een aanstekelijk verhaal waarin mensen van vlees en bloed de hoofdrol spelen. Hij maakt verhelderende uitstapjes naar de

Iedereen weet dat E=mc² een belangrijke formule is, maar bijna niemand weet waarom. De vergelijking oogt zo eenvoudig dat je bijna zou denken dat ze ook gemakkelijk te begrijpen is. In een poging de 'formule van de twintigste eeuw' te verhelderen houdt David Bodanis geen wetenschappelijke verhandeling, maar vertelt hij een aanstekelijk verhaal waarin mensen van vlees en bloed de hoofdrol spelen.
Hij maakt verhelderende uitstapjes naar de kunstgeschiedenis en de psychologie en gaat in op de grote maatschappelijke, politieke en militaire invloed die de formule heeft gehad, van de ontwikkeling van de atoombom tot de fabricage van televisietoestellen.
David Bodanis doceert wis-en natuurkunde aan de universiteit van Oxford. Hij schreef voor onder meer Tribune. Voor zijn boek Het elektrisch universum ontving hij deAventis Prize 2005.
Onlangs verscheen van zijn hand Émilie & Voltaire.''Congto ergo boom,'' schreef Susan Sontag. Deze woordenn passen bij het verhaal van E=mc². Het is niet alleen het verhaal van oorpronkelijke geesten als Maxwell, Einstein en Meinter, maar ook van twee wereldoorlogen, aan wier hypnotiserende krachten zelfs de grooste denkers niet konden ontsnappen.' Vrij Nederland', 'Bodanis is een briliant schrijver, die heldere verklaringen praat aan een anekdotische schrijfstijl, die zowel mensen als formules tot leven wekt.' - Eindhovens Dagblad

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Aurélien
Houston, US
★★★★★ 5
Great Book for Project-Based Learning
Format: Paperback
As a Unity Instructor I can say the book is really amazing I was expecting that I'd face a basic book, but instead, the book is very complete, even having AR and VR chapters totally adapted to the new version of Unity, which makes it one of the best books to master Unity (if not the best).
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Reviewed in the United States on December 19, 2022
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Bradley Wardell
New York, US
★★★★★ 5
Thorough and approachable
Format: Paperback
Mastering Game Design with Unity is a must-have for any developer looking to use Unity as their platform for developing a video game for today's audience. What makes this book particularly compelling is that it goes through the entire game design and development process. From UI design to audio to graphics, this is a book that provides a one-stop shop of knowledge for developers. If you're already a developer or just looking for a book at act as the heart of your Unity development, this is the book to get.
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Reviewed in the United States on February 20, 2023
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Mike Athey
Belleville, US
★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
Format: Paperback
This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
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Reviewed in the United States on July 31, 2023
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Shannon
Charlottesville, US
★★★★★ 5
Very helpful
Format: Paperback
Given as a gift. They wanted to learn about coding and how it works. They found it very helpful and was able to understand it
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Reviewed in the United States on May 9, 2024
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ChargingBull
Cuba, US
★★★★★ 5
Lots of uses in Roblox
Format: Paperback
Son loves getting these for birthdays and holidays.
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Reviewed in the United States on July 6, 2025

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