SKU: 5188244527

Direct Action Med Pouch Vertical MK II®

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Description

Direct Action Med Pouch Vertical MK II®Direct Action Med Pouch Vertical MK II Black Die Med Pouch Vertical MK II in der Farbe Black ist die modifizierte und aktualisierte Version der MED POUCH VERTICAL. Die grsste nderung ist das besser sichtbare MED Zeichen auf der Vorderseite, das in den Schlaufenklettverschluss gelasert wurde und das Hinzufgen verschiedener Patches, einschliesslich IR Zeichen, ermglicht. Auch der Einsatz wurde modifiziert, um das Gewicht und die Masse des Pouches zu

 

Direct Action Med Pouch Vertical MK II® Black

Die Med Pouch Vertical MK II in der Farbe Black ist die modifizierte und aktualisierte Version der MED POUCH VERTICAL. Die grösste Änderung ist das besser sichtbare MED-Zeichen auf der Vorderseite, das in den Schlaufenklettverschluss gelasert wurde und das Hinzufügen verschiedener Patches, einschliesslich IR-Zeichen, ermöglicht. Auch der Einsatz wurde modifiziert, um das Gewicht und die Masse des Pouches zu reduzieren. Diese zweiteilige IFAK ist so konzipiert, dass sie am Side Panel der Chest Rigs oder am Gürtel befestigt werden kann - sie nimmt dabei ähnlichen Platz wie eine Magazintasche ein. Die Med Pouch besteht hauptsächlich aus proprietärem Laminat und 500D Cordura® für erhöhte Haltbarkeit. Der Einsatz mit medizinischer Ausrüstung kann mit einem einzigen Zug an der mit Klettverschluss versehenen Klappe entfaltet werden. Die gesamte Erste-Hilfe-Ausrüstung ist gut durchdacht und wird durch elastische Gurtbandschlaufen an Ort und Stelle gehalten. Der Einsatz selbst kann mit nur einer Hand schnell geöffnet werden. Der Innenraum der Haupttasche ist mit Schlaufen-Klettband versehen, so dass Sie die SHEARS-Tasche darin befestigen können. Die Tasche ist nicht nur mit jeder MOLLE/PALS-Modulplattform kompatibel, sondern kann dank speziell entwickelter Paracord-Schlaufen auch an jedem 45 mm breiten Waffengürtel befestigt werden.


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SKU: 5188244527

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4.4 ★★★★★
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Verified Purchase
Aurélien
West Palm Beach, US
★★★★★ 5
Great Book for Project-Based Learning
Format: Paperback
As a Unity Instructor I can say the book is really amazing I was expecting that I'd face a basic book, but instead, the book is very complete, even having AR and VR chapters totally adapted to the new version of Unity, which makes it one of the best books to master Unity (if not the best).
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 19, 2022
B
Bradley Wardell
Belleville, US
★★★★★ 5
Thorough and approachable
Format: Paperback
Mastering Game Design with Unity is a must-have for any developer looking to use Unity as their platform for developing a video game for today's audience. What makes this book particularly compelling is that it goes through the entire game design and development process. From UI design to audio to graphics, this is a book that provides a one-stop shop of knowledge for developers. If you're already a developer or just looking for a book at act as the heart of your Unity development, this is the book to get.
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Reviewed in the United States on February 20, 2023
M
Verified Purchase
Mike Athey
Cuba, US
★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
Format: Paperback
This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
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Reviewed in the United States on July 31, 2023
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Shannon
Boise, US
★★★★★ 5
Very helpful
Format: Paperback
Given as a gift. They wanted to learn about coding and how it works. They found it very helpful and was able to understand it
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Reviewed in the United States on May 9, 2024
C
Verified Purchase
ChargingBull
Lowell, US
★★★★★ 5
Lots of uses in Roblox
Format: Paperback
Son loves getting these for birthdays and holidays.
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Reviewed in the United States on July 6, 2025

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